Premise

ALVER, 1800 - the world was hit by a huge rock from space, obliterating much and changing everything. Gone was the steady progress and well-solidified national borders, and gone was the safe understanding we knew everything about our planet, burned and buried. Now, over a hundred years later, the few scattered STEEL CITIES are the world powers, each controlling vast swathes of the wildlands, populated by cowboys, small towns, and bandits. The Steel City of HARVEST is one of the larger ones, controlling much land. However, one of the towns under Harvest’s control, BELLWETHER, has incited a rebellion! Bands of militia from nearby towns are forming up there, while Harvest prepares their own army to bring down the rebellion by force.

But something is fishy about this rebellion… Bellwether has never complained before, and seemed a model town. So before it marches blindly in and causes terrible destruction, Harvest has assembled a team of experts to visit Bellwether under truce to find out what is going on. Their mission:

get to Bellwether and do whatever you can to stop this insurrection!

The Players

Fighters Thinkers Feelers
The Frontier Officer The Private Detective The Radio Star
The Assassin The Archeologist The Diplomat

Transport Options

Airship

By Airship!

Recommended by Harvest. Slow (~ day), but safe and with a large cargo hold.

Biplane

By Biplane!

Risky! Very fast (same day!) and very safe in the air, but it's a one way trip unless you can find a way to refuel wherever you land.

Horseback

By Horeback!

Risk of raiders and slow (~2 days), but extremely versatile!

Hiking

By Foot!

Not recommended! High risk, no reward! (~4 days)

Supplies

2 per customer

High quality clothes and cosmetics

Clothes and cosmetics

Make a good impression, be comfortable in any weather! People will like you more if you look nice and don't smell like engine grease and sweat! Comes with a nice outfit, a mirror, tweezers, a razor, and cosmetics

Radio kit

Radio kit

Perfect for the wireless enthusiast! Build a portable radio reciever, walkie talkies, or a jammer all with this handy kit.

Extra rations

Extra rations

Be the envy of your travelmates with these tasty supplies! Comes with high quality deli items, water, expensive spirits, and tobacco to last one person one week.

Chemistry kit

Chemistry kit

Everything the amateur and professional alike needs to set up a portable laboratory. Contains industrial and medicinal chemicals and basic lab equipment.

Toolkit

Toolkit

Spare parts, instruments, and tools for technical work.

Outdoorsmans pack

Outdoorsmans pack

Going outdoors? You'll be glad you packed this handy kit. Contains ropes, a compass, flares, a pickaxe, a lantern, oil, flint, a hatchet, and spare cloth.

Medical supplies

Medical supplies

A doctor's bag containing medical instruments and supplies. It comes with a supply of medicinal drugs as well.

Armour

Armour

Worried about being shot? This armour is bulky and slows you down - so they'll see you coming, but that shouldn't matter - unless they have a cannon! (Gives advantage on avoiding gunfire/explosive damage)

Revolver

Revolver

A classic, versatile weapon that can be concealed and fired quickly. Very handy to have around.

Shotgun

Shotgun

For when someone is getting just a bit too close to you... Incredibly powerful at close range but inaccurate at distance. Useful for hunting as well.

Rifle

Rifle

A powerful long range weapon that can blast right through walls or thin cover. It takes a while to load each bullet though, and is hard to aim due to how heavy it is.

Knife

Knife

Guns are loud and cumbersome. A knife is quick and silent, and what's more, they're a useful tool in their own right.