Space Technology

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Recognition: Specialised knowledge

Accuracy: Accurate but simplified

Stability: Subject to revision

Since history began and long before humans on Alver have looked into the sky and seen Salver. The close binary planet is visible to the naked eye, and on clear nights - even without magnification - clouds and seas are visible on its surface. As the people of Alver explored and settled, discovered technologies and pushed the boundaries of science, the great prize was always just above them: reaching Salver.

Finally, in 1666 the first humans landed on Salver via the first Space Gun. It took another 40 years before the first permanent Salver colony was established (Dreysbank, 1710), and two-way traffic between the two planets was established. For almost 100 years space travel became frequent between the two planets, and there were even some attempts to land on other bodies in the Solar System and to establish space-stations.

All this came to an end with the Cataclysm in 1800. It took until 1830 before the great space guns fired again and colonisation of Salver resumed. Today, the technologies used to travel through and explore space haven't evolved a great deal since the pre-cataclysm pioneering days. Space guns are still the dominant method of travel, while brass space suits and the planetary wireless are also still in constant use.

The space technology of Alver makes extensive use of Salver materials and resources. In general, the technology is rugged and tested, and not especially high tech. Electronics are not used in space travel, with all calculations and adjustments done by a human operator (with aid from mechanical computers).

Space Gun

A pre-cataclysm illustration of a space gun

Space Guns are massive cannons that launch capsules along a long barrel/ramp where timed explosions along the way accelerate it further. They were invented in the 1600s on Alver as the first means to send travellers across space, and remain in use today. Pre-cataclysm Space Guns are scattered across Alver, and are highly sought after for restoration so that a group may gain lucrative access to Salver.

The guns cannot be aimed, and instead always fire their payload along the exact same trajectory. The overwhelming majority of Space Guns launch at Salver, which, being tidally-locked to Alver, means they can be used at any time. A smaller number of Space Guns fire at different targets, and can only be used when in exact alignment with their target. A mislaunch will result in the capsule arriving way off target, or more likely - in it being ejected into the cold void of space, never to touch down again. When a new Gun is first restored, it must be tested extensively via trial and error before the properties of that Gun are known to the degree that it is considered safe to use to send people or cargo.

A Space Gun capsule with life support can hold from 4 - 20 people normally, while cargo capsules can transport typically between 1 - 15 tonnes of goods each. A fired capsule will endure something like 20-30gs, which is enough to knock out most first time travellers for the duration of the flight - typically 8 hours between Alver and Salver.

On arrival, the capsules are travelling at an outrageous speed. Between Alver and Salver They are slowed down by a combination of parachutes and skywhale oil vapour buffer. Capsules travelling to destinations without an atmosphere must use other methods to slow down.

The cost required to run a Space Gun is very low, only being the transport of reusable capsules and the gathering of explosives, skywhale oil, and machine maintenance. The cost to build a space gun however, is exorbitant: the specialist steel alloys are made now only in minute quantities and the engineering and logistics required are daunting. Because of this, only one space gun has been made post-cataclysm - Modopolis's gun, built with support from Greenfield - and steel cities jealousy guard their space guns. There are a handful of abandoned or ruined space guns unclaimed still on Alver, which are prime targets not only for new groups seeking to establish Salver colonies or lucrative space ports, but also for Steel City salvage missions which seek to claim valuable spare parts.

Space Suit

A brass spacesuit

The lack of atmosphere in space means that a unprotected human can only survive a few seconds before their organs fail. In addition, space itself is close to absolute 0 in terms of temperature. To survive in space, the people of Alver developed their own space suits. Many designs were tried: from bulky metal exosuits, to positive pressure "balloon suits", to bizarre personal bubbles of leather, until eventually everyone settled on the design now called the Brass Spacesuit.

Based on existing diving suit technology, the Brass Spacesuit is a mechanical counterpressure suit covered in protective leather padding, and topped with a positive pressure brass helmet. The counterpressure suit looks a lot like a wetsuit, and it presses against the skin of the wearer. In the void atmosphere of space this mechanical pressure substitutes for the usual atmospheric pressure acting against a person's skin. The leather padding of the suit also contains tubes that can be hooked up to a reservoir of heated oil that is circulated by a small pump attached to the back of the suit, to avoid the wearer freezing. Finally, the positive pressure of the helmet is maintained by small oxygen and nitrogen tanks.

In usual usage only the counterpressure suit, helmet, and padding are worn. Without the heated oil pumps or larger atmosphere tanks, an astronaut can survive up to about 10 minutes of exposure. This is enough for astronauts who are not expecting to be exposed to space to quickly get back into an atmosphere or hook up the longer term equipment to their suit. With the extra atmosphere tanks and oil heater attachments the wearer can remain in the vacuum for as long as their supplies last: typically 2 hours.

Planetary Wireless

Powerful radio transmitters and receivers are able to provide a radio link between the settlements of Salver and those on Alver. Planetary wirelesses are essentially upscaled regular radios, but they require large listening dishes. As long as the weather on both Salver and Alver, and the space weather between remains clear enough, operators on both planets can communicate clearly and with only a few seconds delay.

The development of the Planetary wireless also started the practice of radio astronomy, as operators found they could recieve signals from points deep in space. This field is very new, and so far extremely little is known about the meaning of the signals detected from sources such as "Corbel's Beacon".

See also