Beacon

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Recognition: most people would know some of this at least

Accuracy: accurate, but with omissions for storylines

Stability: stable

Beacon

Flag of Beacon

Map of Alver with Beacon territory highlighted

Population: 1.4 million

Government: Democratic

Colours: White, gold, and blue

Motto: "Star of the Seas"

Mascot: a crowned mermaid with a spear

Theme: youtube link

Known for: Seafood, sugar and rum, ship and aircraft technology and training

Location: The Hellendines

Climate: oceanic; mild summer (10° - 20°), mild winter (5° - 10°)

Steel Foundry: Bilgeworks

Salver colony: none

Beacon is an isolated maritime Steel City on Alver, the third smallest and the third founded. Beacon is located on and between the remains of pre-cataclysm skyscrapers poking above the waves on the sunken Hellendines islands.

Due to the location of Beacon the city is completely focused on oceanic industries, but has also recently been embracing aircraft.

History

Founding

Before the Cataclysm Beacon was a coastal town called Drucult on The Hellendines island chain. The Hellendines were always populated by maritime people and were at time homes to nations that were great powers on Alver. Drucult was a major capital at the time of the Cataclysm, full of very tall buildings. During the Cataclysm most of the Hellendines were submerged and destroyed, with only the tallest hills and mountains remaining above water, and the tops of the tallest buildings.

Most of the population of the Hellendines perished during the Cataclysm as the sea level rose, while the remaining survivors congregated on rafts and makeshift boats which slowly joined together and drifted into the remains of Drucult. Banding together and with a lot of elbow grease, the survivors slowly built shacks and farms perched on and between the exposed ruins of the old skyscrapers. After the Cataclysm the oceans were quite rich with floating junk and driftwood, which made the building materials for the growing settlement. A large lighthouse was constructed on the tallest building to help other survivors find the settlement, and guide back those who ventured out to gather driftwood and supplies.

Disasters

The exposed and isolated position of Beacon meant that the town had to endure frequent violent weather all alone. Over its 70 year lifespan the city has been almost wiped out multiple times by cyclones, storms, and tsunamis. Once, in 1842, the city was actually wiped out by a gigantic storm, and it took until 1844 until people returned.

Later history

Once Beacon managed to establish its own steel mill in the Bilgeworks and a few other industries it reached a much more stable position. Soon, Beacon found its unique technology it had developed to survive was in demand in the other new settlements across Alver, and its sailors were able to demand high prices as expert navigators. Beacon grew prosperous and stable through its unique exports and expertise, though the city still struggles every day with its precarious construction and isolation.

Government & policy

Winona Herringbone, Master of Beacon

The Master

Beacon is a democratic city, led by the Master. The current Master is Winona Herringbone, who has been Master for 20 years now. She has remained very popular in the city, and is strongly dedicated to her city. She has done a lot to personally create the aircraft industry in Beacon, as she herself is a talented aviator with a strong interest in aircraft.

Government

The democratic government of Beacon hasn't evolved much since the city was first being developed. The city has a form of direct democracy where citizens can attend debates and cast their votes on any issues being discussed. There are only a few leadership positions in Beacon. This makes the government structure easy to understand and run, but also means each leader is required to do an enormous amount of work for their role.

Culture

Citizens of Beacon

Beacon has a reputation for bad luck, and traders try not to stay longer than they have to, though virtually all seaborne cargo goes through the city. Beacon citizens are stereotypically quiet, surly, pragmatic, and loyal, and for recreation they enjoy gambling, drinking, and smoking. They are known for their stoic dispositions, acquired over generations living their harsh lives.

Specialty dishes of Beacon are based around seafood and include fresh fish, seaweed bread, and butter-boiled crabs; an important hydroponic sugarcane industry makes Beacon a specialist exporter of sugar, molasses, and rum as well.

Bad weather and deep fogs frequently rolls in across the violent Antalasic Ocean, sometimes leading to the city being cut off from supplies or communication for weeks at a time. The worst fogs last months.

Specialities

Exports

Towns

See Beacon's towns

Beacon controls the few remaining islands of The Hellendines and any settlements on them. The only settlement of any notable size here is Arkshore, a very old and dark gothic town perched across some cliffs. There are a small number of other trading posts and settlements as well, which Beacon trades with and protects from pirate raids.

Layout

The island city of Beacon is built on the tops and between the floors of old buildings from a flooded pre-cataclysm city, the nearest land is 14km away. The city is salt crusted and blasted, bright and clear during the day and cold and windy at night. Most of the structures have been built of steel or imported stone and driftwood, cantilevered atop or off askew towers. There are rope bridges between the towers, which sway in the wind. The city is constantly battered by large waves on the windward side, which is unnerving to visitors. The leeward side is protected by the city buildings and that is where the ocean can be accessed safely.

Beacon is constantly repairing and reinforceing the windward side, and sinks large piles a ways from the main buildings as bulwarks against the constant waves.

Lighthouse

The Beacon Lighthouse is largest building in the city. It is a huge tower built by knocking old towers together that contains residential areas, businesses, government offices, and workshops. Inside the lighthouse is also the Beacon Academy: a famous naval and air cadet school.

Workyards

These are half floating buildings and complexes for industrial and workshop activity built between various ruined buildings poking above the waves on the leeward side.

Weedfields

The weedfields are floating seaweed farms leeward side that supply food to the city. Bagger's Sugarworks is here too, a tower with lower levels converted to indoor hydroponic hybrid sugarcane farms, whose lower floors contain a large sugar refinery and distillery.

Beacon dockyard

The city's seaport, leeward side

Torrence Aquashaft

A large restored tower that has been waterproofed and kept constantly pumped dry to allow seafloor access for underground mines. Its construction was a massive project and its maintenance remains so. At the base of the aquashaft is the Bilgeworks: a seafloor steel mill. It is small, uncomfortable, and not very productive.

Mermaid Airport

The city's aerodrome and landing strip, cantilevered out on either side of a tower to form a long runway.

The Doldrums

A windward side prison, smashed by waves.

Security

Due to Beacon's location, there is no normal army, and instead the city has a strong navy and experimental air force to protect it. For the guards that do exist, uniforms are generally naval themed and are often white.

Beacon's navy is called the Manner Seas Fleet, and it is the largest extant navy on the planet. It is equipped with modern steam ships, including an experimental aircraft carrier that holds four biplanes.

Beacon's airforce is called the Seabirds. It is very new and basic, equipped with mediocre light biplanes, but piloted by extremely skilled fliers.

Beacon has a small force of elite amphibious infiltration infantry called the Oceanic Marines. They are armed with extremely expensive custom made silenced waterproof pistols, demolition charges, and knives. Losing a pistol is grounds for arrest.

The Beacon Watchmen are the local police/militia for the city and vassal towns, they have a loose organisation and structure.

Foreign relations

See also